2013年1月30日星期三

Diablo III Guide -The comparison of set weapon for Wizard

Here is mainly to solve two problems: The first question is how in-depth understanding of the relationship between the attack speed, crit panel. Solve the first problem on the basis of homeopathic resolve grievances between the duo sets, sword, dagger Act, Na sets, ancestral sets.

Speak out of turn one: swordsmanship compared duo sets have the advantages of high response, equipped only consider the EHP, the quality of the blood is not so important. The most classic example: swordsmanship graduating black JJ 200 Intellect 400 physical duo law graduate black JJ 200 Intellect 200 physical 80 full anti.

I say now is the panel outside the hidden income.

Swordsmanship:

1 the crow 4% elite injury.
2 out of diamond pieces, equivalent to at least 10% of the actual damage output.
3 with a sword, less troubled by the overflow problem.

Duo Act:

Easier out of the cannon, and call method compared also 10% of the actual damage output increase.


B) the dagger Vs Sword:

Feeling infighting, an emphasis on the boss and Gold strange, an emphasis on the the white strange and Midazolam. Dagger on the IAS advantage allows a 9 Gongsu into 50 storm damage to improve dps, or improve a file ancestral sets. Comprehensive income.


C) Na the sets Vs progenitor sets:

This noisy for a long time, I said under my view. The single strange Naken given progenitor, everyone measured over.

But considering Farm and Red Door, if the same level of Na and progenitor and progenitor sets has reached overflow above the critical point (2.6 speed / 55 storm) I will :2.51-2 .72 file of the ice.
- In the case of open the cannon Na sets (Note: this time need 2.6 Gongsu / 63 + rate of violence).

(Note 1: the progenitor of the IAS file sets heap impossible to open the cannon's rate of violence. Note of 2:2.51 Gongsu progenitor 57 storm sets need to - in the case of open no cannon progenitor sets to the dual-blame critical point. opened cannon to be 65.5 rate of violence, feeling ancestral sets can not be that the high rate of violence).
2.73 file ice law, in accordance with the panel to select the the ancestral sets (must be more than 50 storms) or Na sleeve.

D) the ultimate ice with Outlook:

In my mind, the ultimate ice method that I used to four minutes to go the basement Na sets swordsmanship.

2013年1月15日星期二

Diablo III Guide - Analysis of Barbarians' Skills Build in PVP

Flyweight: belt coupled with minus 5 Feifu. Deal near Station Remote skills most trenchant save anger. 50% of vertigo chance give each other an important magic remote.

Ancestors: DPS essential skills to deal with remote may close the fewer opportunities, so use this skill to maximize enhance every contact DPS.

Jump Halo: control, moves to hide skills magic weapon.

7 seconds invincible time: 7 seconds. . With the jump halo with seconds back, etc. So more Half-Life.

Saiyan 100% damage: solution to control the outbreak of the weapon.

Fury: with the passive style. Per second multi-Reply 2000 about the blood. This skill can be replaced according to genre. I use seconds reflux, so I chose this.

There is no forgiveness: back to anger more mobile. The outbreak of the longer time.

Ruthless tyranny: To 50 blast injuries.

Incentive elegance: with seconds back, good results.

Added: Ring no burst necklace explosion is not full, full of words can increase critical strike, and now I'm saving money to meet 8 burst, unforgivable can substitute into nowhere to escape! Replace the main hand strong spear, the effect is also very good.

Seconds reflux do at the end. Hands full of anger, jump halo close, with the Saiyan + a jump halo to force the other side to use defensive skills, jump halo CD also fast. With seconds back with seven seconds invincible to avoid each other's DPS.

As for the order, depends on the way with the ability to respond, if the Saiyan gone, but also can be used Flyweight other halo back to anger. Is also a defense.

Passive did not use weapons master. Released Cock silk are the main choice of hand.

Summary:

Attack and defend BUD damage explosion hit now blame all 1.2 million PVP 80% does not appear high handsome rich mutual rhythm of the seconds, most of the players blood maintained at 5-10 million, so DPS in Armor with resistance and damage reduction will have a big discount.

This leads to the 200,000 attacks with 150,000 attacks actually hit the numbers can not be wrong a lot.

So blood is the most reasonable should average between a few thousand - twenty thousand fall down. Seconds back cut, the ease of set skills, deal with long Flyweight vertigo + seconds back + jump halo + invincible. Deal melee Saiyan + invincible + jump halo moves back to the blood.